and punch well above its cost
Release date: 1995-10-01 Abbey Gargoyles Abbey Matron ther Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Apocalypse Chime Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot

Tovolar is mostly on the list because he finally makes werewolves worth playing in Commander, but his abilities also mean that we could be seeing the rise of an aggressive Werewolf deck in Standard too
There arent really many black or white Hydras (although Polukranos, Unchained applies, as does Grakmaw, Skyclave Ravager), so they become the support colorsboth of which know how to return permanents from the graveyard to the battlefield
END STEP Id rather cast all of these than Counterspell, and Id rather play a lot of effects over it too including redirects, which I think are better than counters a lot of the time
First, the effect