Additionally, However, with all that said, the fact remains this card can really be quite unfun
Individual stax pieces rarely win you the game, they just make it harder for your opponents to do so
(You draw and then discard, named after Merfolk Looter)
Im looking at this as another awkward result of the three deck ideas in a trenchcoat philosophy, because its the only way I can make any sense of it
Snuff Out is fantastic and is a great way to take care of threats when your opponent thinks you can't interact with their board state since you are tapped out
Anathemancer punishes them severely for this with a deadly early creature and the promise of a much bigger hit later down the lineone that can't profitably be countered and can't be stopped with discard, which will force many control decks to consider alternate means of dealing with the problem such as an Identity Crisis