Overall, this card is a draw engine, and if you build around it, the strategy is perfectly playable, even if it's not to most players' taste, especially as playing cards exerted can be risky against more aggressive decks
BT9-041 R Digimon Lv.5 RizeGreymon (X Antibody) Color Yellow Red Cost 8 DP 8000 Digivolve Cost 1 YellowRed 4 from Lv.4 Form Ultimate Attribute Vaccine Type Cyborg/X Antibody Card Text 1 [Special Digivolution Condition] [Digivolve] 1 from [RizeGreymon] [Effect] [When Digivolving] You may play 1 yellow or red Tamer card from your hand without paying its memory cost
Damage and effects that say "destroy" don't destroy it.) Instant Color tag templates(None) Maybeboard (CTRL to add secondary) Deck Info
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Ill support it being both at the same time, as it discourages people from attacking you, meaning theyre more likely to attack an opponent and thereby double up the damage on them
The concept is very simple, but it works, and feels like a far more practical implementation than lets say, a battle card