Because it checks almost every box we could wish for in a removal for our Commander deck: Targets almost any permanent Instant speed Weak drawback Theres no reason not to play this, except maybe its price point which is already creeping around the $2 cost for an Uncommon Standard card
A 6/6 for six that lets you bring any permanent with mana value of three or less back to the battlefield is just gravy
This is no exception in the Commander format, in which blue can accumulate incredible value by focusing on its various strengths
The first bit seems awesome because you can tap out for all the mana, then cast this, and then Oh wait, nope, mana pool is emptied so now you cant cast all the spells you wanted to
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Its also a group hug commander because of how you and the opponent dealt combat damage can draw cards equal to that amount of damage dealt