Meanwhile, Ramp is more focused on building up your inkwell quicker than your opponent, playing big cards way earlier and overwhelming the board under sheer value
While it can tap and ping any target for one damage, the true power of Syr Carah is in its first ability, which rewards you with an extra exile-flavored card draw every time you cast an instant or sorcery
Costing one more than Sculler would be totally fine to pay to ensure the card doesn't return when you lose your dork, sadly the reduction in possible targets makes it dead far too often against the meta
Regenerate phased out amongst Magics evergreen abilities after Oath of the Gatewatch , though Wrath of God will be especially brutal in the off chance that opponents have cards with regenerate effects
Still, given the focus on Equipment and how important Ash is to the story, using a legendary Equipment-matters card to show off Ash might have made the most sense
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