If you can somehow manage to return the battle to the field and repeat the process, you're in for serious card advantage
Thousand-Year Storm While this card is hilarious, it was very tough to make it work since you basically had to take turn 6 off to use it, and your deck also had to have enough cheap spells to get it going
Summer Magic The Summer Magic print run of [Revised] Edition were printed in the summer of 1994.This print run intended to fix some of the errors with Revised, including the washed out color
That said, there are powerful equipment like Skullclamp and the Swords, and Anchor to Reality puts them straight into play, so there's utility here
If you're anything like me, new commanders are always an opportunity for a new deck and I like to choose cards that seem to be the most fun
[deck title=Junk Aristocrats by Brad Nelson] [Creatures] *4 Doomed Traveler *2 Young Wolf *4 Cartel Aristocrat *4 Voice of Resurgence *4 Blood Artist *3 Skirsdag High Priest *3 Varolz, the Scar-Striped [/Creatures] [Spells] *4 Tragic Slip *4 Lingering Souls *3 Sorin, Lord of Innistrad [/Spells] [Land] *1 Swamp *2 Gavony Township *4 Godless Shrine *4 Isolated Chapel *4 Overgrown Tomb *2 Sunpetal Grove *4 Temple Garden *4 Woodland Cemetary [/Land] [/deck] There were various different viable builds of the deck in this format prior to Magic 2014 that saw success