Garbodor Now, despite what we said about Gardevoir-GX being such a strong counter to Garbodor/Drampa-GX, that doesnt take away the power and versatility of the deck against pretty much everything else out there
Off the top of my head, in Standard and Modern, it prevents some or all of the use of the following cards: Every flashback card (in particular) Ancient Grudge Desperate Ravings Dread Return Dream Twist Faithless Looting Forbidden Alchemy Mystical Teachings Past in Flames Think Twice Unburial Rites Snapcaster Mage Narcomoeba Reanimate Exhume Every undying creature Every persist creature Gravecrawler Ichorid Ashen Ghoul Proclamation of Rebirth Polymorph Probably quite a few others 1) Drogskol Captain Hexproof is a very non-interactive creature mechanic, making it one of the more powerful mechanics to have been printed in recent years
New Commander Cards If you include the face commander, there are 10 new-to-Commander cards in Exit From Exile
Additionally, in Spirit Caller , the player can see the "Egyptian God" Cards by unlocking Yami Yugi
Player A cannot activate "Umi" unless they control a Spellcaster-Type monster
This card features a scene straight out of Raya and the Last Dragonwith Raya and Namaari locked in what feels like an anime scene