If, for whatever reason, Wizards changes and plans dont work, however, we have a few suggestions of our own
Sapphire -Puts extra ink into your inkwell (also known as "ramping") -Peeks at the top cards of your deck (aka "scrying") -Gains advantages with items Ruby -High strength (attack) -Allows characters to challenge immediately -Steals Lore from the opponent (aka "burn") Amber -High toughness (defense) -Sings songs at a discount -Healing damage from characters Amethyst -Draws extra cards -Gains Lore without questing -Controls opposing characters Emerald -High Lore values -Returns characters to hand -Discards cards from opponent's hand Steel -Protects your characters -Deals direct damage -Destroys items and locations Certain characters are associated with each color
I also give it card draw points for letting you pull sagas out of your graveyard for a second use
Just remember when the game ends to give the card back to its owner
With Phantom Pink sleeves, youll have the confidence of an emperor as you play, knowing your cards are as well protected as the wonders you build
Getting both an extra combat and a stat boost stacked on top of Treasure token generation lets this do a lot of effects for a combined seven mana