Emerald and Rubys split ability to deal with opponents cards while working toward unleashing its own powerful characters makes it a deck that requires some practice to fully understand, needing some careful cardplay - and good luck - to overcome its less forgiving aspects
Four new Commander decks hit on March 8th, with Universes Beyond: Fallout joining the UB roster
Both achieve the same endremoving a card from the opponents hand so they cant use itbut with different means
There are still some fun synergies with Crimson Vows new mechanics such as daybound and nightbound, disturb, exploit, cleave, and of course, blood tokens that are generated by vampire cards
Disney Lorcana is an upcoming TCG that invites players to rediscover their favorite Disney characters in both familiar and all-new art styles
One land for 4 mana is well below rate, though I admit this has some versatility