Ive been enjoying it so much that I havent dismantled it in the pursuit of another deck (the fate of the vast majority of my EDH decks)
There is one important caveat to this: this number shows when the card made its debut , not the specific product that individual card was pulled from
Oath of Nissa gives the deck more functional copies of its lands as well as its threats, and this is very important for assembling all four colors and making sure you have enough gas in the late game
PrintMTGs proxy/playtest cards are designed around that in-sleeve consistency idea: standard MTG sizing, familiar feel, and predictable finishing so your deck doesnt end up with one card that behaves like its trying to get caught
Aggro-Control/Tempo Into the Flood Maw | Illustration by Danny Schwartz Creature (4) Enchantment (4) Artifact (4) Instant (19) Monstrous Rage x4 Torch the Tower x3 Into the Flood Maw x3 Sleight of Hand x4 Opt x4 Abrade Sorcery (8) Land (21) Spirebluff Canal x4 Shivan Reef x4 Island x6 Mountain x3 Riverpyre Verge x4 Sideboard (15) Torch the Tower Unable to Scream Get Out x2 Ghost Vacuum x2 Witchstalker Frenzy Enduring Curiosity x2 Into the Flood Maw Spell Pierce x3 Ral, Crackling Wit x2 Aggro-control decks, also called tempo decks, borrow from controls love of cheap interaction but pair it with more efficient creatures rather than a combo finisher
Now, because she cares about dealing damage in the first combat phase, that means you can get up to three extra combats by hitting with three large creatures