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I could imagine one or two copies as an aggressive one-drop that allows you to swarm a large blocker
Experimental Lab // Staff Room is a solid option for counters decks, but at this point, we have so many solid options that its entirely based on flavor and what you have in your collection really
Meanwhile, against some of the best creatures to exile (Heliod, Sun-Crowned, Uro, Titan of Nature's Wrath, Kroxa, Titan of Death's Hunger), you're losing almost a third of your starting life total, which is extremely painful
There were a bunch of themes that encouraged you toward including certain cards in your deck, but there wasn't a mechanic that was pushing you to make interesting in-game choices
Heck, in the right metagames, you could totally run this bad boy maindeck, disrupting: Emrakul, the Aeons Torn in a Nahiri, the Harbinger deck Lightning Storm in an Ad Nauseam / Angels Grace deck Valakut, the Molten Pinnacle in a Scapeshift deck with even just a little time Its probably not a major change to the format or anything, but I generally like that it promotes one of the fringe strategies, giving them another tool for fighting against unfair decks