All in all, milling your opponent out isnt a particularly great strategy, and lets face it: there are much better cards youd want to play than Trepanation Blade
Check Lands improve dramatically as more typed duals are added to the mana base
You can tell the difference between an Alpha and Beta card thanks to Alpha cards having more curved corners than your average Magic card
The ability to draw two cards a turn, while playing a land and casting a spell each turn, quickly creates so much card advantage that the opponent cannot recover (unless they draw land removal, or an equally powerful spell such as mind twist or balance)
Just getting some kind of card advantage in Red is always good
To help close out games, you can give cards with powerful effects storm to close out the game such as Lightning Bolt to deal a ton of burn damage or Ice Storm to destroy your opponents' lands