It has unearth for seven generic mana, but thanks to Kotiss ability, you can cast it for its regular four mana and not have to exile it at the end of your turn
Well, that and Diabolic Intent at number ten or something
To better understand how these new cards are affecting the Standard metagame, let's explore the archetypes that have incorporated them most successfully
First, from a fiscal standpoint, it makes Magic much easier to play
Otharri, Suns Glory Wizards heard me say I liked my aggressive commanders to attack and make tokens because Otharri, Suns' Glory generates tokens in spades and even has a recursive ability
Ulvenwald Oddity / Ulvenwald Behemoth A hastey anthem is a deadly combo, although Ulvenwald Behemoth is hiding behind the much less impressive Ulvenwald Oddity