Heres how it plays out: You are required to have The Gitrog Monster out, Dakmor Salvage in hand and more than 7 cards in hand total At the end of the turn, discard down to hand size, discarding Dakmor Salvage This gives you a draw card trigger from The Gitrog Monster Priority passes to opponents On resolution of the draw trigger, replace this with the dredge from Dakmor Salvage, milling 2 cards and returning Dakmor Salvage to hand As it is still the cleanup step you still need to discard down to 7 cards in hand, again discarding Dakmor Salvage and repeating the combo above on a loop The idea is you loop this to fill your graveyard and try to win from there
And consider Land Fetch spells - Rampant Growth saves you one mana but only gets you one Land
Cards like Glimpse of Nature, The Great Henge, and Beast Whisperer reward casting creatures with card draw, and they often see play alongside mana acceleration
The End was first released in the set Wilds of Eldraine, illustrated by Donato Giancola
Cecil, Dark Knight // Cecil, Redeemed Paladin Tournament Impact: Multiple copies in Dimir Midrange builds, 2 copies in Pr Jones's spicy Jund list
A 4/4 with flying and trample for four mana, Sigarda provides all Humans under its owner's control with +1/+1