At absolute worst, this card should be able to refill your hand for subsequent turns
Kind of like why regrowth got restricted
locations starting today
The main hook with Location cards is a passive Lore (points) income, with abilities that come in available for use immediately, versus some of the other Lorcana card types that come in Ready but unavailable until a newly-played cards next round
Main Collectable Card Games Pokemon Escape Rope - 127/160 Escape Rope - 127/160 Card Number: 127/160 Sort By: Default: In Stock Default Set Name: A to Z Set Name: Z to A Price: Low to High Price: High to Low XY Primal Clash Rarity: Uncommon Card #: 127/160 ( 35 ) In Stock Near Mint $ 0.79 Add to Cart 12 In Stock Played $ 0.69 Add to Cart Customers who bought this also bought You might also be interested in these products
Credit: Wizards of the Coast Stick Together is at least a bit more on theme and an interesting card, potentially quite good because it's a sacrifice effect as opposed to destroy, where you could dodge it by maintaining a party, but it feels like it's always going to hurt the deck a fair amount, counting on wrath + indestructible seems a lot more dependable, even if opponents creatures will occasionally also be able to dodge it