While enchantments are fairly easy to destroy, especially with cards similar to the ones above, it adds an extra step to the process for your opponents barring mass land destruction like Armageddon, which can be really helpful if you have a land in play that taps for more than one mana when you use it
If this is compared to Consecrated Sphinx which generally gets at least two cards and is likely averaging about 5 per cast you can see why I don't think this is over powered
Blood Moons out to make it a nightmare for your opponents running multiple nonbasic lands by turning them all into mountains
You can play this game for free and still feel competitive due to the ability to craft any card in the game
Youll find cards that push the envelope both visually and mechanically in here, with the brand-new rad counter mechanic facilitating some serious graveyard shenanigans
Its better than a lot of vanilla 1/1s and other 1-drops, but it isnt anything special compared it to other islandwalk creatures