You may have noticed some overlap, and for the sake of being a completionist, heres a table with your chances for some specific subtypes that show up in more than one slot
This card could win the award for the most metal-looking creature going, in both a literal and nonliteral sense, and is a three-mana 1/2 artifact creature with flash and flying

Oathbreaker: Sorin, Solemn Visitor with Blinding Beam Creatures: Baird, Steward of Argive, Benalish Trapper, Custodi Lich, Deathbringer Liege, Gideons Avenger, Imposing Sovereign, Kinjallis Sunwing, Kor Hookmaster, Kytheons Irregulars, Nomad Decoy, Rathi Assassin, Rathi Trapper, Royal Assassin, Sunblast Angel, Thalia, Heretic Cathar, Yosei, the Morning Star Artifacts: Orb of Dreams, Throne of the God-Pharaoh Enchantments: Blind Obedience, Crackdown Instants: Angelsong, Batwing Brume, Darkness, Ethereal Haze, Glimpse the Sun God, Heros Downfall, Safe Passage Sorceries: Blinding Light, Damnation, Murderous Compulsion, Regnas Sanction, Righteous Fury, Swift Reckoning, Wrath of God Planeswalker: Gideon Jura Land: 7 Plains, 7 Swamp, Caves of Koilos, Concealed Courtyard, Fetid Heath, Forsaken Sanctuary, Godless Shrine, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Temple of Silence Translating a Winning Combination The inspiration for this deck came from a casual deck that I played with my local playgroup and developed over a decade

[49] [50] In November 2024, Hasbro stated that it was working on a separate Commander format video game, distinct from its current Magic: The Gathering Online or Magic: The Gathering Arena games
It's such a powerful effect in Standard ramp decks to have a creature both become stronger based on the number of lands in play and also ramp that number up when it enters, and that's not the only use case for Lumra
So, a quick analysis: for 1 mana, you can put this card into play, and it can be tapped to gain CC (two colorless mana)