I do like the fact that it taps for mana the turn you play it and does a late but passable Elvish Mystic impression at times while sneaking in to attack for one other times
It is adopted currently by at least six different archetypes, including proactive decks like the undying (no pun intended) Dimir Reanimator that would rather be doing their own thing WHILE having hate on the side
Master Set Completion Difficulty: Collector Tips: Learn the clear visual differences between Unlimited, Shadowless, and First Edition variants
These are the defining rules that make a deck legal but its important to note there are further considerations to be made when creating a functional, powerful deck

It includes the following rarities: 121 Commons 191 Uncommons 206 Rares 72 Mythic Rares 38 Tokens There are 121 commons in the FIN set (including variants): 5/585: Aerith Rescue Mission Common 11/585: Cloudbound Moogle Common 12/585: Coeurl Common 18/585: Dwarven Castle Guard Common 19/585: Fate of the Sun-Cryst Common 22/585: Gaelicat Common 25/585: Magitek Infantry Common 28/585: Paladins Arms Common 32/585: Slash of Light Common 35/585: Summon: Choco/Mog Common 40/585: Weapons Vendor Common 41/585: White Auracite Common 42/585: White Mages Staff Common 44/585: Youre Not Alone Common 48/585: Combat Tutorial Common 49/585: Dragoons Wyvern Common 50/585: Dreams of Laguna Common 55/585: Ice Flan Common 56/585: Ice Magic Common 61/585: Magic Damper Common 65/585: Qiqirn Merchant Common 68/585: Retrieve the Esper Common 69/585: Rook Turret Common 70/585: Sages Nouliths Common 71/585: Sahagin Common 72/585: Scorpion Sentinel Common 76/585: Stuck in Summoners Sanctum Common 80/585: Syncopate Common 87/585: Ahriman Common 90/585: Black Mages Rod Common 93/585: Cornered by Black Mages Common 100/585: Fight On

Law secret rare has quickly proven to be a staple in Supernova decks, enabling explosive turns