Early Game While the early game is nothing compared to something like a mono-white weenie deck, there are powerful permanents and spells to be cast in the first few turns
Whenever it attacks, it gives cascade to both your next instant and sorcery spell of that turn
So, if you don't play Modern, prepare to turn green with envy as we tantalise you with the very best of the shiny new, mega-powerful toys available in this set
Zodiark's enters ability was one of those times
This can get out of hand with just a few small instants and sorceries, and some decks are dedicated to winning with storm alone
You could also go the combo route with the likes of Approach of the Second Sun for a two-turn win, or Time Warp and God-Eternal Kefnet for infinite extra turns