Combat is ended, and no player received priority again
Similar to Extravagance, only instead of drawing you Excavate, it lets you choose the banished card, and it halves the damage your opponent takes instead of needing to be the first card you play
Basically, your draws are forced to balance out over time as you get through your deck because the ratios remaining in your deck change throughout the game, but that effect is minimized with a larger deck
First edition packs from the later sets sell in the high hundreds, and potentially hitting low four figures, again depending on condition and grade
Giving someone the illusion of choice, or a choice where the answer is very obvious, doesnt encourage dynamic gameplay and results in repeating play patterns
Dargo's mana value is 7, no matter what the total cost to cast it was