What makes it great is that it can turbo charge itself as the power it gives to the equipped creature is stronger for each creature that dies
Players recognise characters, laugh about pulls, and remember the night even if they do not win the pod
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja
From a power level perspective, however, this set is very mediocre
Archived from the original on September 1, 2020
Its a patient game, and players will be tempted to get her down before being able to protect her, but in a pod where opponents are packing hella removal, youll be paying your (commander) taxes a bunch