If you can control things long enough to protect it and set up, it's a solid way to close out games, and I do think it's worth trying, but I'm not sure it's where most players will settle
Token decks in particular are going to love this
On June 26, 2026, Wizards of the Coast is releasing Marvel Super Heroes a full Magic: The Gathering set built around Marvel characters, introducing over 100 cards featuring heroes, villains, and cosmic entities from across the Marvel universe
In terms of draw, it's fine, cast, tap, draw a card, place a burden counter, upkeep place counter draw 2, 3 cards for 4 mana isn't horrible, and obviously if the game goes long you can draw a lot with it, but you need to have some way to slow down the game, and there's just so much really strong card draw in Commander
For any new TCG players that want a fairly simple and easy to learn game, this is most definitely the best starting game for them for sure
Of all the variants that used Urzas Saga, my favorites must be the newer iterations of Jund that try to jam both Wrenn and Six into the same shell as a colorless land