The plan for the futureshifted cards was always that we'd try to do some of them in the future
Collective Nightmare and Pile On Adding to the our new selection of Convoke spells, we have two new pieces of removal
Apart from the issue of some cards not having playable substitutes, the other reason I tend to dislike this advice is that part of what makes formats like Commander fun is the diversity that they offer, and this diversity is built, in part, on players being able to access and play with weird, old, nostalgic cards that don't really see play in other formats
Before I explain what those groups are, let me show, for those who never played Magic before, how its card layout usually looks like: If I were to teach Magic to a new player, that is the essencial information I would make sure they had understood
An unreal card that will be a big issue if it resolves
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