This will essentially protect his allies from one of the most conventional forms of damage and eventual banishment, being challenged by an opposing character
The deck can generate value through landfall, ramp, graveyard setup, and surprise threats
Since Magic was first developed by Richard Garfield, a 15-card booster was his vision, Rosewater said, years before designing for Draft was even a thing. With a chance to rethink that number, R&D settled on a play booster containing 14 cards because that number did the best job of giving us the play experience we wanted. The change from 15 to 14 playable cards in a booster impacted future set designs as well, as with one fewer common slot, R&D adapted by making less unusable commons, at least from a Limited perspective
After you play your tutorial game, you can shuffle the decks for the first time and play again
Amethyst and Ruby might not make for the most obvious deck by default, but that doesn't mean they can't be properly weaponized for a highly effective strategy
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