Remove Enchantments will always have at least three effects: All enchantments you own and control will be returned to your hand All other Enchantments you control will be destroyed (maybe a bit narrow, but if you have somehow overtaken one of your opponents Copy Artifacted creatures, for example via Preacher, it will now be destroyed) All Auras you dont own, attached to creatures you control, will be destroyed So far so good
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It didnt make sense to include any single class in particular since they are all fairly narrow (maybe Sorcerer Class gets a pass here since it draws you two for two)
The black trick of choice is Battle-Rage Blessing, but its lack of boost alongside deathtouch and indestructible makes it a weaker card than the others
Journey Together reintroduces the Trainers Pokemon mechanic, letting you play with a collect a small group of popular trainers Pokemon
Most Water Pokemon cards focus on getting more resources on the field and denying your opponents to build their board like with the Misty Trainer Card giving you a ton of Water Energy or Gyarados removing Energy from the opponent