We saw Final Fantasy staples like crystals, summons, villainous transformations (in the form of double-faced cards) and towns
Sure, there's still power creep, there always will be in products designed (at least in part) around Commander
So it's over two decades old, signed by the artist, extremely rare and in top condition according to PWCC Auctions, who call it "the single finest Alpha Black Lotus we've had the pleasure of brokering." "The fragile black periphery is free of common chipping or wear with four untouched corners and undeniably GEM MINT card stock," the listing reads
The game itself is incredibly straightforward and, like the previously covered Flesh and Blood, Lorcana and Star Wars Unlimited, has its own way of ensuring that players can steadily bring more and more powerful cards into play as the game progresses, without being subject to the problem of not having enough resources to do so
Information is power, and gathering it by any means necessary has built The Obscura into a force to be reckoned with (despite being labeled meddling gossips)
The other two are certainly both very playable in cube and easy enough to support