As we saw from Disallow, planeswalker ultimates are basically the best thing to Stifle in Standard these days, but you wouldnt play such a card just to do that
Flooding the board with 6-10 2/1 fliers is incredibly strong
In addition, there are numerous alternate art, promo, championship, regional prize, and pre-release cards, which significantly expand the total number of collectible variants
Meanwhile, Angel of Invention's ability to pump our team (while also making a couple Servos itself) is very relevant and helps facilitate both parts of our gameplay
Collectibility: Their unique designs and limited availability make them prized possessions
(Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) The set of creatures that are goaded by this ability are locked in when it resolves