It's better to keep otherwise useless cards like Rutt and Tuke , who add nothing to your deck and can be considered fodder for inking over cards that can give you value later in the game
Both have 60 cards, built in two of Lorcanas ink colours: either Amber and Sapphire or Amethyst and Steel
Her "Mechanically Savvy" ability lets Illumineers play Inventor cards for 1 less ink, a pretty valuable ability given how many inventors are in this deck
The pricing of this one might be the most interesting on the list, as it has fluctuated wildly over periods before rocketing past the $100,000 mark
If a set has 6 Enchanted cards at equal pull rates, targeting a specific one costs roughly $720-780 worth of packs -- before accounting for the variance that leaves some displays with zero Enchanted cards at all
The nature cards in MTG or the Machine types of Yu-Gi-Oh keeping things in a clear and sensible order