I don't think I'm super sold on this in the command zone but I do quite like it in the 99 of some of those strategies
Notably, the resurrection effect lacks finality counters or similar nonsense so you can abuse the resurrection more that way
Combine this with a couple of scrying cards and you get great control over your draws
If the target creature is an illegal target as Escape Detection tries to resolve, it won't resolve and none of its effects will happen
Tims Zuran Spellcaster (Ice Age/Alliances) , Suq'Ata Firewalker (Mirage/Visions/Weatherlight) , Rootwater Hunter (Tempest/Stronghold/Exodus) , Thornwind Faeries (Saga/Legacy/Destiny) , Stinging Barrier (Masques/Nemesis/Prophecy) Psionic Gift and Hermetic Study are fine, but they require a two card investment: the creature you are enchanting, and the enchantment itself
this will bring back the Loyal Retainers too, and you can then go around the block again