A better option is to just plan your deck around a stax effect and make sure your gameplan can unfold smoothly
Its very straightforward to evolve any Pokemon, as long as youre following the rules above
A player with two opponents will drain life from each opponent separately

All-Seeing Arbiter Anje Falkenrath Bag of Holding Bone Miser Brallin, Skyshark Rider Cam and Farrik, Havoc Duo Captain Howler, Sea Scourge Conspiracy Theorist Containment Construct Containment Construct Cool but Rude Cryptcaller Chariot Currency Converter Diviner of Fates Doctor Doom, King of Latveria Dying to Serve Feast of Sanity Glint-Horn Buccaneer Green Goblin, Nemesis Hashaton, Scarab's Fist Hobgoblin, Mantled Marauder Inti, Seneschal of the Sun Ivora, Insatiable Heir Lady Spider, Maybelle Reilly Lazotep Chancellor Magmakin Artillerist Marauding Mako Mary Read and Anne Bonny Midnight Oil Mishra, Excavation Prodigy Monument to Endurance Moonstone, Harsh Mistress Mystic Redaction Necropotence Oskar, Rubbish Reclaimer Pitchstone Wall Pyre of the World Tree Rielle, the Everwise Scrounging Skyray Shipwreck Sifters Spider-Man, New Champion Surly Badgersaur Toluz, Clever Conductor Urza, Powerstone Prodigy Veronica, Dissident Scribe Wharf Infiltrator

I love the way the clouds reach a flat plane and how the night sky is beautifully marked and measured with lines as if created by blueprint
As for grading overall, that comes down to preference