On the next turn, you play Sheriff of Nottingham, Corrupt Official and move Beast to the Bayou
Facilier - Savvy Opportunist 2 Eli La Bouff - Big Daddy 3 HeiHei - Persistent Presence 2 Hercules - Hero in Training 1 Kronk - Junior Chipmunk 3 Kuzco - Wanted Llama 2 Lawrence - Jealous Manservant 3 Lilo - Galactic Hero 1 Madam Mim - Fox 3 Madam Mim - Snake 2 Merlin - Crab 3 Merlin - Goat 1 Merlin - Rabbit 1 Merlin - Shapeshifter 2 Merlin - Squirrel 2 Prince Eric - Dashing and Brave 3 Prince Naveen - Penniless Royal 1 The Huntsman - Reluctant Enforcer 2 The Prince - Never Gives Up 1 Tiana - Celebrating Princess 3 Tiana - Diligent Waitress 2 Freeze 2 I'm Stuck
It's exactly the kind of resource management mechanic I'd expect from the slow-and-steady Sapphire Ink, but throws in some Ruby aggression to keep you from being on the back foot
It's enjoyable, but it'd be even more so if there were just a few more competitive cards - or fewer cards that have nothing to do with Inventors
There are a trio of Final Fantasy Secret Lair sets, Weapons, Grimoire, and Game Over, each offering unique art and names for Magic: The Gathering cards
Contents: 1 starter deck of 60 cards, including 2 foil cards of the characters on the package front