if you find yourself competing with too many other players at the table, youll end up with a deck full of 1/1s and incredibly inefficient 4/4s as you struggle to make use of your Arcbound Workers and Myr Enforcers
I dont like the second ability because a 2/3 with no evasion is far from guaranteed to connect
The EX Burst is resolved following this
And, for fans unfamiliar with FINAL FANTASY VIII, it really makes you ask, "What's going on in this game
Quest for Renewal isnt hard to achieve in an elves deck, while Mobilize is a card that can fly under the radar
Chrome Mox Zuran Orb Brainstorm Sensei's Divining Top Mystical Tutor Spell Pierce Swords to Plowshares Fire/Ice Lightening Helix Snapcaster Mage Balance Isochron Scepter Remand Arcane Denial Lat-Nam's Legacy Disenchant Trinket Mage Timetwister Jace, the Mind Sculptor Elspeth, Knight Errant Gideon Jura Temporal Mastery Terminus Bonfire of the Damned 16 Lands (I cannot be bothered to work out a sensible mana base for a deck I'm not going to battle with, sorry