That means, if you have Sarkhan, Fireblood in play on turn three, you can play Chandra, Torch of Defiance and Nicol Bolas, the Ravager on your next turn
Value Cards Riku of Two Reflections Magus of the Vineyard Animar, Soul of Elements Edric, Spymaster of Trest Hydra Omnivore Trench Gorger Garruk Wildspeaker Collective Voyage Ruination Lightning Greaves Homeward Path($17!?) Ignoring the commanders, Id say four of these could find a home with ease
Every turn put the +1/+1 counters from Ezuri's ability back on to Sage of Hours, sacrifice them, take an extra turn
You either cascade into Restore Balance or Ancestral Vision with Violent Outburst and Ardent Plea, instead of just Restore Balance
Love the artwork on this one, but it is pretty hard to read the words
You want to maximize synergy without sacrificing card quality