As this list will display, there are just too many cards in MTG at this point that benefit from having a high number of cards in the graveyard
Acrobatic Maneuver and Settle Beyond Reality are some of the best examples of this, but even something as minor as adding a +1/+1 counter through Otherworldly Journey can come in handy when spread across several creatures
A breakdown of the archetypes in the Vintage metagame, according to MTGGoldfish, looks something like this: The problem with understanding Vintage is that with such a high concentration of powerful cards in the format, even with an archetype breakdown in front of you, it can still be mystifying to the uninitiated
As someone who has been brought back to Magic because of a Universes Beyond set, I know the appeal
Archidekt also has a collection tracker, and it's more developed than Moxfield's
The latter works wonders with the premise of the Food package since the last chapter of Saga can grab The Underworld Cookbook to get things going, and Cookbook augmenting the size of each Construct created by Saga's second chapter can end games pretty quickly