Arena Direct: Outlaws of Thunder Junction Sealed Sharpen your spurs and practice your steeliest gaze, because the next Arena Direct is days away
If I was going to suggest as many to cut, here's what I would say: Unburden: One player having to discard two is not very helpful in a multiplayer game
You can bake in some great EtB creatures, and enjoy having the best of an equipment deck with a flicker sub theme
1 Diregraf Colossus
Once on the stack, a copy of a spell is similar to an ability: it's not represented by a physical marker, so players simply remember it's on the stack until it resolves or otherwise leaves the stack, at which point it ceases to exist
100-card singleton decks will produce awkward hands most of the time, so youll have to be experienced with the deck to see what hands allow you to ramp out your Commander turn one, which hands dont do anything at all, and which hands will give you a good chance to win turn 2 or 3