Finding ways to remove them from the equation early to lessen their impact later in the game is a huge part of game management
Being able to cash out any manifested instants and sorceries might be the kind of effect that makes a big difference, though
Even in the big creature cards, we tried to work in other game elements, characters, or moments to harken back to the player's first time facing off against iconic enemies like the Jumbo Cactuar
It also effectively trades with any other attacker your opponent might play with its deathtouch ability, making it the perfect blocker in a pinch
That we can only use this ability once a turn isnt a big deal, since we can do it on both our turn and our opponents turn
As Codsworth's last ability resolves, if the target Aura or Equipment can't legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won't move