simply gaining life and calling your deck a "life gain deck" isn't going to be good enough most of the time
Sideboard Land 24 Artifact 4 Creature 23 Enchantment 7 Sorcery 11 Instant 6 Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC
Im going to look at each strategy Hare Apparent enables, then rank the commanders within each strategy on a variety of criteria
Dream Trawler Another Sphinx arrives that makes me sad that Unesh, the Criosphinx isn't Azorius colors
Plus you are 2-for-1ing yourself when you play this
This list is the cream of the crop thats not already in the top 74: Abstruse Appropriation Accursed Marauder Amphibian Downpour Argent Dais Arna Kennerd, Skycaptain Branching Evolution Breya, Etherium Shaper Crabomination Dreamtide Whale Emperor of Bones Estrid's Invocation Genku, Future Shaper Glimpse the Impossible Grim Servant Kaalia of the Vast Kudo, King Among Bears Monstrous Vortex Nesting Grounds Pearl-Ear, Imperial Advisor Phelia, Exuberant Shepherd Powerbalance Rosheen, Roaring Prophet Sevinne's Reclamation Shadow of the Second Sun Shilgengar, Sire of Famine Solar Transformer Sowing Mycospawn The Necrobloom Thraben Charm Volatile Stormdrake Wheel of Potential Wight of the Reliquary #74