It packs in cards that refer to the 'commit a crime' rule - cards like Gisa, the Hellraiser and Kaervek, the Punisher - and then relies on the removal spells you'd probably be playing anyway, as well as Graveyard Tresspasser, to trigger them as much as possible
This way, you can cascade into a pair of creatures, and then immediately attack with them and Maelstrom Wanderer too
Some players also print powered cubes, vintage environments, Commander cubes, or fan-made expansions designed specifically for their playgroup
Since blue had a disproportionate number of evasion creatures compared to the other colors in a block filled with very low-powered cards, Coastal Piracy allowed the blue mage to draw multiple cards a turn in the hopes of keeping up with the white mage and his ever-growing arsenal of tutored rebels
Emblems are permanent and unremovable
While Im all about combat myself, there didnt seem to be much room for other kinds of strategies and therefore player preference