My final advice would be: use the basic frame structure as a constraint (limitation breeds creativity, Mark Rosewater says), and if needed work from there to create new details that are really meaningful for the game, and be more careful not to create more noise
Its easy for some decks to protect against a ton of direct damage, but still they are a constant reminder to all of us of how a 14 year old kid with no income whatsoever could beat you in the Top 8 of a moderately important tournament

Heres the original list for Desert Bloom : Desert Bloom Precon View on Archidekt Commander (1) 1 Yuma, Proud ProtectorYuma, Proud Protector Creatures (27) 1 Ancient GreenwardenAncient Greenwarden 1 Angel of IndemnityAngel of Indemnity 1 Angel of the RuinsAngel of the Ruins 1 Avenger of ZendikarAvenger of Zendikar 1 Dune ChanterDune Chanter 1 Eccentric FarmerEccentric Farmer 1 Elvish RejuvenatorElvish Rejuvenator 1 Genesis HydraGenesis Hydra 1 Hazezon, Shaper of SandHazezon, Shaper of Sand 1 Kirri, Talented SproutKirri, Talented Sprout 1 Nantuko CultivatorNantuko Cultivator 1 Nesting DragonNesting Dragon 1 Omnath, Locus of RageOmnath, Locus of Rage 1 Oracle of Mul DayaOracle of Mul Daya 1 Perennial BehemothPerennial Behemoth 1 Ramunap ExcavatorRamunap Excavator 1 RumbleweedRumbleweed 1 Sand ScoutSand Scout 1 Satyr WayfinderSatyr Wayfinder 1 ScaretillerScaretiller 1 Scute SwarmScute Swarm 1 SkullwinderSkullwinder 1 Springbloom DruidSpringbloom Druid 1 Sun TitanSun Titan 1 Titania, Protector of ArgothTitania, Protector of Argoth 1 Turntimber SowerTurntimber Sower 1 World ShaperWorld Shaper Sorceries (15) 1 Cataclysmic ProspectingCataclysmic Prospecting 1 DecimateDecimate 1 Descend upon the SinfulDescend upon the Sinful 1 Embrace the UnknownEmbrace the Unknown 1 Escape to the WildsEscape to the Wilds 1 ExploreExplore 1 Hour of PromiseHour of Promise 1 Magmatic InsightMagmatic Insight 1 Map the FrontierMap the Frontier 1 Requisition RaidRequisition Raid 1 Sevinne's ReclamationSevinne's Reclamation 1 Thrilling DiscoveryThrilling Discovery 1 Vengeful RegrowthVengeful Regrowth 1 Winding WayWinding Way 1 Wreck and RebuildWreck and Rebuild Artifacts (5) 1 Arcane SignetArcane Signet 1 Chromatic LanternChromatic Lantern 1 Perpetual TimepiecePerpetual Timepiece 1 Sol RingSol Ring 1 Swiftfoot BootsSwiftfoot Boots Instants (8) 1 Bovine InterventionBovine Intervention 1 Electric RevelationElectric Revelation 1 HarrowHarrow 1 Heaven // EarthHeaven // Earth 1 Path to ExilePath to Exile 1 Return of the WildspeakerReturn of the Wildspeaker 1 Unholy HeatUnholy Heat 1 Valorous StanceValorous Stance Enchantments (4) 1 Bitter ReunionBitter Reunion 1 Crawling SensationCrawling Sensation 1 Marshal's AnthemMarshal's Anthem 1 The Mending of DominariaThe Mending of Dominaria Lands (40) 1 Abraded BluffsAbraded Bluffs 1 Bristling BackwoodsBristling Backwoods 1 Cactus PreserveCactus Preserve 1 Command TowerCommand Tower 1 Conduit PylonsConduit Pylons 1 Creosote HeathCreosote Heath 1 Desert of the FerventDesert of the Fervent 1 Desert of the IndomitableDesert of the Indomitable 1 Desert of the TrueDesert of the True 1 Dunes of the DeadDunes of the Dead 1 Evolving WildsEvolving Wilds 7 ForestForest 1 Hashep OasisHashep Oasis 1 Jungle ShrineJungle Shrine 1 Krosan VergeKrosan Verge 1 Mirage MesaMirage Mesa 4 MountainMountain 1 Painted BluffsPainted Bluffs 6 PlainsPlains 1 Ramunap RuinsRamunap Ruins 1 Scattered GrovesScattered Groves 1 Scavenger GroundsScavenger Grounds 1 Shefet DunesShefet Dunes 1 Sheltered ThicketSheltered Thicket 1 Sunscorched DivideSunscorched Divide 1 Terramorphic ExpanseTerramorphic Expanse What Budget Cards Can We Add to Desert Bloom

This gives it a ton of range, as it finds ramp (Jukai Naturalist, Sanctum Weaver), card draw (Sythis, Harvest's Hand, Enchantress's Presence) and pillow fort cards (Ghostly Prison)
In other words, it's perfect if you want to set your rival's plans on fire (and probably cackle like a Disney villain while you do)
Are you ready to learn more about the almost 50,000 cards in Magics arsenal