Making five mana on turn two isn't really something you are supposed to be able to do in unpowered cubes, certainly not coloured mana
(-8 Loyalty: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."): Not ultimate enough, but it is a solid emblem that can win the game, only it needs help
Mirror Monster Ghosts and demons are only two of the threats in Duskmourn
Now comes the part where I warn you about Herald's flash, because new players will read it as an endorsement to skip their whole turn to cast it like a Cyclonic Rift thats content with merely not losing the game instead of winning it
The issue for Ulcerate is of course nothing to do with the effect but the extra cost of 3 life
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