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The most used modes chosen in Commander are likely to be drawing two cards and dealing five damage to target creature, though the artifact destruction is also a nifty option if one of your opponents has a particularly annoying trinket on the board
While it's possible for Storm to win through something like Leyline of the Void or Rest in Peace, it requires a lot more work, since Past in Flames can't double the storm count, mana, and cantrips, which often leaves Storm in a position where they have to try to Remand Grapeshot once or twice to actually win or attempt to win the game with Empty the Warrens
- Card ID:194/203
These come into play later in the game, but if you can use your strategy to implement a Dominance card, you do not need to score 30 victory points to win the game
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